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In my case (unity 2019.1.11f1), after some tags deletions, the method: GameObject.FindGameObjectWithTag Stoped working as expected, and didn't...
Thanks. This: public override void OnStartLocalPlayer() { print("OnStartLocalPlayer"); GameObject player = ClientScene.FindLocalObject(netId);...
Restarting the project fixed it for me.
This Answer is for Unity 2017: In the Lightmapping settings, set the lightmap resolution to 0.1 (from the default 2), This only changed my baking...
It happened to me too. I managed to solve it by switching a from Intel internal graphic card to Nvidia. [IMG] [ATTACH]