A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I fixed this bug in my current wip build. I will try to release new build tomorrow. Let me know if you will have this problem after updating plugin.
Hi, which plugin build do you use? Also, can you contact with me in Discord? https://discord.gg/8G98JKj
Hi, for now we do not use it since we started develop it for Unity 2017 and Advanced Mesh API was added in 2021 if I am not wrong. But at this...
No, this is one of the most frequent issue for a lot of users, they forget to make mesh readable. But I never tried to make it possible to...
it should use already applied colliders, doesn't it work in this way for you? and again, please, contact with me in discord to get support,...
Hi, dynamic batching should work, can you contact with me in discord about this issue, so we will figure out why it doesn't work for you.
Hi, sorry, but no, there is no such support for now.
Well, then I guess you can't use it for now, I basically need to completely rewrite whole Rigid component (and other components) logic, having...
Yeah, this is why there was not more performant with Jobs support, I had to convert all necessary data to NativeArrays and back to usable data....
Sorry, there is no special support for DOTS for now. I tried recently to rewrite some parts of code with Job support, but since most of the plugin...
1. I will add some DemolishAll () method which will check if there are other Rigid components in Nested Cluster and demolish them as well. But you...
Yes, I already made some tests and they were not as good as I expected. Mostly because I do not have a lot of heavy math methods, most of the code...
Sorry, there is no built-in functionality for such effects. But I will think about this.
Of course you can, but there is one important step you should do before creating prefab. After you fragment your object using Shatter you should...
First of all, there is RayFire Sound component for some basic sound support for Demolition, Activation, Initialization and Collision. If you want...
Sorry, I created this topic when just launched plugin, since then I started Discord channel where I provide full support most of the time. It is...
No, there is no such support for ingame demolitions. You can record your simulation in Editor using RayFire Recorder script into keyframe...
Yeah, thank you for all your advices, will do everything you suggested and get back with results later.
Tried to use [NativeDisableContainerSafetyRestriction] instead of [ReadOnly] Didn't help. As for Burst, shouldn't it work faster even without...
Hi, just started to learn Job System and have some problem with my example. I have a couple of thousands of objects and what I need to do is just...