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thanks for the reply. :) FWIW the workaround in the link is about a quarter of how you handle dropping an item. from memory... on the...
this issue is grief. https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples/issues/26 seems that if you hover over an object and...
if you just need a cheap one shot. add named inputs to your project settings -> input manager. you can find all the "joystick button" values...
i pulled my hair out trying to get something similar. in the end even following this didn't help https://docs.unity3d.com/Manual/xr_input.html so...
that works. but you have to grab the interactor from the interactable, then you have to manage the interactor after you turn off its ability to...
hello, i need this functionality as well. i did get it to work if i manually called OnSelectExit, but it lead to some odd behaviour where select...
Hello, I'm using XR Interaction Toolkit 0.9.4-preview. Unity 2019.3.8 I have an XR Rig with left and right hands that can pick up...
Update Solved in HandPhysics, in the sphere check it doesn't use the layermask; clearanceCheckMask line 104 ......
i made a build, and this is what happens. [ATTACH] if it helps i'm on a MacBook from 2015, OS Sierra.
i'm still unsure what's happening, this is the furtherest i've got with the demo scene. [ATTACH]
hello! i recently purchased the portal kit pro. and on unity 5.5.1 the demo scenes were rendering the portals correctly. then i set up a new...