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I've added mesh colliders to the meshes and now I can drag materials on to the meshes, but I still can't select them. This is good enough for my...
Thanks Vadim, that's exactly what I needed! I'm having a small issue, though. I've added a prefab to an asset bundle and loaded it as you describe...
Is there any way to import an Asset Bundle at runtime and have the resources within exposed to the editor? Even if I have to do something specific...