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Images that are children of a world space canvas are not sorted according to hierarchy when their z is 0. To test this out, change the change the...
Using an Alpha 8 image as an alpha mask in a shader(modified from standard Unity Unlit-Alpha shader). Mask works as expected on Nexus 5 on Android...
I managed to get the memory usage down enough so that it runs on lower end devices. Found a bug in 5.1.3 though: Alpha 8 textures are loaded as...
In our case, we have two different versions of the application on Android, one for the Google Play store, and one for the Amazon store. We have...
Repro Project is at https://www.dropbox.com/s/i3hf98aae6lwx6p/Alpha8Test.zip?dl=0. (I can't seem to upload it here, even though it's 2MB)
Hi, I seem to be running into a bug in which Alpha8 images are being used as 32-bit RGBA textures in Windows Store Apps. Unity Profiler shows the...
PM'ed you the link, thanks.
Expanded as much as I could: [ATTACH]
WPA Traces: Nokia Lumia 720 (512 MB): [ATTACH] Nokia Lumia 925 (1 GB): [ATTACH] The game crashes on the 720, since it's reached the 180 MB...
The scene I've taken the profiler samples from is just a basic loading scene, with a few assets preloaded. When the game loads, the memory shoots...
For the Windows Phone 8.1 builds, the situation is more or less the same. Native Heap size is ~27MB, Managed Heap Size is ~4MB, but total memory...
Right now, we're targeting Windows Phone 8.0. For Windows Phone 8 builds, using the performance analysis tool, heap size is around 6MB, but total...
Windows is one of our largest platforms, and a large number of our users are affected by this. Can you please give any insight, because I am at a...
Well, even running an empty project shows massive memory usage (around 60 MB), so I can rule out any external code. This is on a Nokia Lumia 720....
Any updates on this issue? I'm having the same problem, even with 5.2.1.
We're using a dynamic font in conjunction with a TextMesh for displaying chinese text. On iOS9 beta, a lot of characters show up as missing. Works...
@JoshPeterson Edit 2: Found the problem. We were running a post build script which led to some il2cpp generated code to be excluded from the build...
@JoshPeterson Unfortunately I can't upload the project, would the XCode project suffice in this case? Thanks
Hi Mantas, The problem is, we haven't ever seen this crash in our testing, so I can't provide a repro project. That said, we're going to be...
Hi Josh, @JoshPeterson We're receiving linker errors with on building for iOS il2cpp, version 4.6.5f1. I'm attaching the logs. Funnily enough I...