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How long until Unity takes down this blog post?:...
This is the EXACT kind of S*** that will get people to stop using your engine. You tried this once before REMEMBER? How did that go for you? You...
So what do you do when Unity's own code triggers this warning? Cinemachine3rdPersonFollow.cs: 205 Called by the first person controller Starter...
Does this work with existing input solutions like Unity's Input System or Rewired? Or is this entirely an input system on it's own? It might be a...
"Next gen" was in quotes, and compared to Unity Tree Creator, it might as well be next gen. It also stills sees a lot of use in AAA games. Some...
If you're doing "next gen" stuff, you're probably way better off working with SpeedTree anyway (which I'm not sure the SRPs support yet, either)....
Can I spawn leaves on the trunk? Fronds? I need to make super low poly trees.
Tree Creator is abandoned. And has been since support for SpeedTree was added to the engine back in Unity 5. It received a shader update in 2016,...
Cool. Now, can you tell me why it puts all the Grid shortcuts into the Grid category except one? Why is Snap even a separate category? It...
Hard to believe they couldn't fathom that people would import/create pose clips for additive poses. Not hard to believe that they would neglect...
I've been trying to figure this out, too. After several days of despair, I finally found the solution. You're gonna hate how stupid this is....
I somehow got it to work, but I can't for the life of me remember how. It sort of just worked one day. Thanks for the link. I think for now, I'm...
This is constantly happening to me with Rewired. I'm using 2019.4, but Unity imports the 2020 version every single time, even when I've previously...
Kind of. It still involves a bit of manual labor. For Animations that have changed names: With the old clip selected, click the "Source Take"...
Export splatmap in the terrain tools is broken. It applies the last layer as an alpha map. If you delete that layer, it just makes the whole map...
Fixed: The bad blend was caused by the turn and forward numbers not zeroing quickly enough. I was grabbing these from the character controller. I...
Unity 2019.4.8 I deleted the asset files from the AppData download location and removed it from my project and did a fresh download and...
Yeah, happens to me, too. It seems to only do it when you generate the colliders in the import settings. Unchecking "generate colliders" and...
Gonna necro this thread, as I ran into the same problem. I think I found a solution. Warp() the agent to it's current position, just before...
The education team are working on a new set of Standard Assets. I just really wish they would release the new set before removing the old ones....