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Love the spawner code vakabaka, was able to reuse some of your code with mine to create a pretty neat rpg spawner.
Sounds like most of you want the team to bloody build the game for you. For how cheap his asset is, what he offered already massively outweighs...
@Winterbyte312 I wanted to thank you for you quick response to my issue. I also want to thank you for your patience with our community. I believe...
https://pasteboard.co/gZLA7qwix.png Encountered a little problem today; purchased and imported your system into my rpg I'm creating. Console lit...
On rigidbodies, turn Kinematic on.
This issue has been resolved, although the community wasn't able to help. I thank everyone who has at least read the post. I will leave the...
@SoogbadYT That script given to you above will do exactly what you asked. If you don't want the whole script, open it up and it's well commented....
Uploaded this to the 5.6 project of mine. Everything seems to have imported correctly, except waves and foam isn't showing up. Not sure if you've...
Let us know if that helped you or not. Any other problems, please let us know. Also, I use that script attached to a Camera Rig like so: Camera...
Try this Camera, it was made by the community a few years back. Might be what you're looking for.
This is amazing, going to play around with this.
My experience developing with Unity, if a prefab is moved, or if a script is no longer reachable. The objects attached to it will display pink....
You know, I never actually read that before. That's a perfect description of a NULL Reference, and it goes into great detail. Gives an example...
To add more information, above you can see I have "MouseLook" commented out. This is a script that First Person Controller calls within Standard...
I've written my own, and purchased various scripts for Camera movement, and character controllers. Yet none have seemed to work as well as the...