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That sounds interesting, please do upload some pictures!
Time to bump the thread! We started adding our own custom meshes to go along the 3d forge exteriors. As you can see, they fit pretty well into...
That sounds amazing! really looking forward to the update, you're the best Cobus, as usual. You should post some previews when you can, I bet...
[ATTACH] Currently experimenting with shifting the overstanding frames around instead of always having them centered. This breaks up the squared...
Awesome!
Wow that's an amazing deal!
Hey Cobus how are you doing? Haven't posted in here for a while so an update what we've been doing with the exteriors package for Lords &...
Nice, looking forward to that new update @S4G4N
Thanks a lot! That does the trick, my code snippet for anyone else trying to do it var time = Time.time - chimneyStartTime;...
We have an issue similar to this. Particle System is Looped, but not Prewarmed (Smoke rising slowly from a chimney) Start ParticleSystem, save...
Thanks for the reply. Unity tree system as in the tree creator? What about speedtree?
Hi we are also interesting in purchasing it. Whats the overhead of placing a new tree into the scene during runtime? We constantly have trees...
There's gonna be a different terrain texture below buildings once we get our custom terrain system up and running. For now its just the default grass.
Alright here is another one: The Stonemason [ATTACH] Incorporating some castle walls (because the stonemason is rich and has too much stone...
The blacksmith finally got the long overdue update with some free interiour meshes. [ATTACH] Here is a closeup gif...
Here is an update on how we've been using the assets (using the company's unity account now instead of my private one). The lumber hut & sawmill...
Why is it that everytime you hit play there are changes to the material (the material in the file system not the instance)? This is horrible when...
When adding AQUAS River through the setup window we get the following error: Unity 5.5.1f1 & latest Aquas version Looks like its caused by not...
Terrain.SampleHeight on the GPU It is possible to adjust the position of moving GameObjects on terrain efficiently. The CPU way would be to call...
Dynamic Terrain Trails: [IMG] If the gif above doesn't load: http://i.imgur.com/kD1lleg.gifv Here is an example of how we are using dynamic...