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Hello guys, I'm building a waypoint system to navigate from place to place. The network is built automatically in the editor using...
+1 ?
Hello, I'm trying to rotate a single cube on my screen and I cannot find the best way to do that. When using QuickSwip, the cube rotate always in...
ok. Thank you for your help. I think I will find another way to implement this process.
[MEDIA] Hello, Me again :) I'm struggling to get this done. more than 1 agent try to reach the same target. the first one is fine. the second...
Hello, I may have the solution to my problem. I added a test to know if the agent in front of me is closer than the LookAheadDistance and I...
yes, the cars have the same target. And it will be the case for plenty of cars :-)
Hello, Same behaviour. And I could have a lot of car behind the first one. what would be the solution ? thank you.
Hi, I just bought your tool and it's very usefull. I have one question. when an Agent is avoiding other agent, it is rotating randomly. How can I...
Hello, I recommend to you the INTERFACE and DELEGATE in order to develop a state machine. Have a look to :...
Hello You may want to change the mass for the different coins in order to change their speed.
Hello, Of course it's not a Unity-specific question but I'm looking for someone who did already that kind of authentication (OAUTH2 with call back...
camera.setActive(true/false) on the cameras you want to switch ? or you can play with the zorder.
up :-)
Hello, I would like to read data from Salesforce using the REST API. There are several way to authenticate and the one I use today is the...
Thanks. I was playing with a bad camera setup..... :-(
Hello Guys, I can't get logged to the website of NGUI editor, so asking there :-) I want to update a UILabel.text field and the old value...
@mohydineName : I told you :-) you don't need to buy anything to achieve what you are trying to achieve.
Stéphane, from Switzerland ? We can continue in French and privately ?
Stephane, You don't need any add-on for that. Pathfinding feature is native in Unity3D and the rest is native functionality : distance...