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http://forum.unity3d.com/threads/super-fast-high-quality-ssao.279534/ Sonic Ether is always a good choice! He also has an interesting realtime GI...
Have you tried adding some ssao or something of that nature? Textures and models are PERFECT but the lack of shading on the undersides and backs...
....is it just me or is that DoF using a gaussian filter? It is meant to be bokeh at the end of the day, right?
I mean more like the gameplay itself. Is it just avoiding obstacles or is there more depth planned?
Wow, that's really beautiful and I actually really want to play it :P Environments should be differentiated by more than color imo.... maybe have...
Hmm. Demo strobes black and white on a 13 inch 2012 Macbook Pro with Intel HD 4000 graphics. Is this Direct X only?
I don't know that much about PBR but couldn't someone write a batch converter to go between the two workflows? To convert between different...
I too am interested in what support you will have for "effects", like compatibility with particle systems/ volumetrics/ decals/ transparents that...
In your with/without SSR the ground to the left of the cube in the indent, off in the distance, seems darker with SSR. Though now that I look at...
Are you properly re-normalizing after failed SSR samples? There seems to be a dark hallow around stuff.... if that miraculously technical...
@Ben BearFish couldn't you just render with a traditional projection and correct it with a pixel shader after the render pipeline? If I understand...
It's a completely different technique. Using an SSAO-like sampling algorithm, it provides a "bent normal" vector, which is an average unnoccluded...
How large of a level will this solution work for? And awesome, can't wait :P
Are you going to implement cascades for the Radiance Volume? And once again, SSDO would add so much to your GI solution. :) (and everything else)
No, that's not how they implemented it. They run it before all the lights and make a new RGB buffer to contain the bent normal. Then for each...
Can you use screen space directional occlusion to give local detail to GI probes? It's something else the boys at Crytek came up with, instead of...
Programming question: Can't you use a regular pixel shader on a 3D texture?
I find that the way you've laid things out is actually somewhat realistic - which is actually bad. Try to be more artistic about it, people don't...
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Not sure if I understood what you were doing, but I feel like in the leaning section she should straighten up a bit after reaching maximum speed....