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I am using an MVC implementation in which only the View inherits a monobehaviour (and is attached to a 3D object in the world). This diagram...
Thanks for the lovely answer! It's short, it's relevant and exactly what I was looking for! I felt so stupid for not knowing such a simpel...
Hi guys, I have an "Object" and a "ControllableObject" class. But I want it to be possible to also edit the "ControllableObject" variables in the...
I like your way of explaining, but I am not sure where I made the mistake in the code, which applies (as far as I understood) your feedback. Step...
Where can I define the if statement? You said: Step 2: (If the first bit is set, write to the second bit) Step 3: (If the second bit is set,...
I am really new to shader, there for sorry for the stupid questions that now follows: "How should I implement this shader? And does this work for...
I have made a stencil shader mask and object. The stencil object behind the stencil mask can only be seen when looking through the stencil mask....
Hey guys, My question follow: What would be the best way of making such a "multi dimension node browser"? More explaination about the "multi...
I already fixed my issue. Seems like shaders can be applied to UI components (as images and text). These UI components have a material variable. :"D
You are completely right! Also I already figured it out myself I tried adding the white shader to the "material" variable of the grey canvases in...
I SOLVED IT! Well I was trying to make a node viewing system, a in world placed gameobjects representing nodes from my nodegraph. Each of these...
Solved it! Seems like every UI element (like and image and text) have an assigned material. That I did not know before. I hope this can help...
Is there a way to treat the unity canvas (and all of it's child UI objects) like a shader for a material? Example of my problem (canvases won't...
How to make a window in a canvas that can peek to rendered meshes and canavases that are invisable outside that window? I currently only know of...
Hey guys, I have been working on a 2d pan/zoom navigation for visualising nodes. It works with these three steps: 1. Select a node viewable node...
Hey guys, I am trying to make a sort of 3d navigation for nodes (like a prezi). I wanted a certain canvas inside each node featuring the...
Hi guys, I love to keep my code clean, yet sometimes I am forced to make little hacks. One commenly used hack for me is creating a seperate...
Thanks, This helped out insane! This is a part of my code, implementing your advise: public class ProjectManagerCreateProject :...
Hi Guy, I'd like to display a dialog with an input text field, when clicking on my custom menu within the Editor. It seems that Unity utillity is...