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Meta files and prefab files are binary too, which is a major issue. I've just resubmitted the same fix for the 3rd time to our character prefabs...
Man, how the hell do you guys find all this documentation? Whenever I scan the forums someone has a link to some seemingly obscure piece of...
Haha, my near clip is at 5 and my far clip is at 500... bringing the near clip in makes the shadow weaker, and vice versa... altho it doesn't seem...
I also discovered that adjusting my near clip (making it further away) made the shadow stronger.
This is another killer. To use the animation event, you need a script on the same level as the model with callback functions. But, the second you...
Hey, our artists are making assets in feet (not meters), and they want the numbers to stay that way. Unfortunately, your terrain setting sliders...
Ok I lied. I have a workaround. First of all, NetworkMessageInfo seems largely incorrect, so I pass around a NetworkViewID to identify the owner...
I'm having odd network collision issues. I have a projectile that hits a player, and it causes the player damage. I'm working on hooking up a kill...
I've encountered this problem as well. Typically I have the scripts in the parent game object, but animation callbacks will only work (or even...
Oh, you can't edit the source animation at all, you need to turn it into a prefab and edit it in the prefab? I mean, you need to either drop it in...
Actually if I try to drag one of the animations, it drags Lerpz' root object and all its children as well. Plus, how do you duplicate an...
I'm sorry I don't understand, how do you duplicate clips in the project? The clips are all in the .fbx file, they aren't even separate files. Thanks!
So I'm trying to add animation events to Lerpz' animations, but they're marked as read only in the animation view and I can't. All his anims are...
Bah, another snafu. (This post-chain btw is really for informational use.) I'm walking this road of local instantiation to avoid the issues...
PROBLEM SOLVED! I didn't realize that the client could allocate view ids, which solves the ownership problem. Thusly yes, you can instantiate...
I haven't explored the use of groups yet, but who's to say I want to instantiate an avatar on every connected client? And furthermore,...
So I'm trying to use this method of object instantiation, verses Network.Instantiate(): var cubePrefab : Transform; function OnGUI () { if...
So I'm playing with this workaround, because being able to control instantiations on the client level is handy (i.e. multiple players in different...
So, I have this terrain, with autogenerating pathnodes. I'm doing pathfinding. I found that if I try to calculate a path that won't work (because...
I am measuring the speed at which I, the script programmer, get information about what my scripts are doing. I don't care about the low level...