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I'm wanting to create a massive game map, so I figured I would load in chunks only when needed to save performance and memory. I'm not sure how...
I am wanting to create a topdown ai for a 2D project, but I can't find any tutorials. Standard pathfinding won't work since it's exclusively for 3D.
Why do you never actually have helpful replies?
What are some rough numbers for ps4 rendering constraints? Triangle count? Render Pipeline? Shaders? Texture resolution? Realtime shadows?...
Thanks! What are some rough numbers for those?
True. What are the minimum specs for VIVE?
How about: Intel Core i9-9900K ASUS GeForce RTX 2080 O8G ROG STRIX OC Edition 16 GB RAM Samsung 970 PRO 512GB - NVMe PCIe M.2 2280 SSD WD...
What are some rough guidelines for rendering constraints for the vive? Triangle count? Bones? Shaders? Texture resolution? Lighting?
I want to create a mobile VR game that uses a dreamvision headset and an MFI controller. How would you achieve this?
That's just what I was looking for. Thanks!
That is very helpful. Thanks!
I don't mean to be rude, but that wasn't very helpful. I don't mean the challenges you'll face, I mean specifics. How simple of geometry? What...
I want to create a google cardboard game, but I don’t know what the performance constraints are. What texture sizes? How many faces/triangles?...
what I'm saying, is Unity able to create a brush based on a texture to paint tiles with. Each pixel on the texture would correspond to a tile....
Subsurface scattering is a high end shading model. I node something that can work in VR.
I am wondering if it is possible to add skin shading in unity’s LWRP. I know that I can’t achieve photoreal graphics with it, but I hope to...
When I download the unity fbx exporter plugin, then export a gameobject, blender can't load it. Do you have to have certain settings or what?
How do you add custom characters and themes?
I’m not %100 sure, but maybe you should look into Augmented reality? It can project models and prefabs onto a real world surface. If you want...
Game maker cannot do that at all. I haven’t tried that with unity though. Also, that’s a medium-advanced topic. But with unity, look into...