A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Bumping this as we are seeing this too in 2017.2.1p2 Editor. Essentially, we call into AssetDatabase.ImportPackage during a command line method...
Yes, this wasn't the fix. Per Unity's documentation: https://docs.unity3d.com/Manual/ClassIDReference.html 91: AnimatorController 93:...
We use asset bundles primarily for our content, thus no AnimatorControllers are ever included during a build. Solution A - Link.xml File Failed...
UPM vs. Asset Store For clarification: Are you saying this it will be available in both asset store and UPM? Or it will only be in UPM in the...
I think I may have not been clear. We have traditional Visual Studio (non-unity source code) libraries that are compiled to dlls. We then import...
How does this work with externally built libraries? Our features are compiled into different dlls. For instance: MyFeatureA.dll MyFeatureB.dll...
Backwards Compatible Bundles When you upgrade Unity versions, you don't necessarily have to rebuild bundles. It is all dependent on what is inside...
@Stephen_B Also, is there a reason why you are renaming the assembly every time TMPro is released? There is an issue with backwards compatibility...
Greetings, Can you create a patch release or a version of 2017.2 that has the Android video player bug resolved. The bugs I am referring to are...