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Just use Unitask, it’s free, does everything that Unity’s S***ty implementation does but does it better and does a lot more as well. Don’t bother...
Thanks for the heads up. Since I don't see an easy way to cancel my complex nested tasks when the editor leaves play mode, I think I'll try this...
Just wanted to answer that the best option right now, after a few days of research, is still project:...
I have this problem in the editor as well. I verified the SSL certificate I am trying to connect to, and everything is fine on that end. So it...
I have the same problem, with Unity 2019.1.9f1. It is only broken with OpenGLES2, not with Vulkan. This might be relevant as well.
I have the same problem with 2019.1.9f1. One day it worked and then a few days ago suddenly Visual Studio opened an empty project instead. Can't...
You definitely don't if the moving object is not a trigger. Then it just works if the wall is not a rigidbody. So I don't think that's the problem...
You did point me in the right direction though - this only happens with triggers. Maybe continuous collision detection does not work for triggers?
That's the case. It's a non-kinematic Rigidbody2D with a trigger CircleCollider2D attached to it. It should trigger OnTriggerEnter2D() when...
I believe that continuous collision detection is broken in at least Unity 5.3.5. Even if it's on, the objects still pass through continuous...
Very awesome. Thanks!
I believe I have found a rather serious bug in the Unity 5 2D physics related to triggers - OnTriggerEnter2D seems to be called with one frame...
It's still not working here, even with the latest fix. This is really becoming a serious problem for me, so I'll send you the spreadsheet URL in PM.
I didn't know about the prefab trick. Because the last point you made was why I was doing the singleton in the first place. Okay, I'll get rid of...
Hey, The problem is that the crash only occurs randomly after x minutes of playing, so it's hard to find a reproducable version. But I can give...
It even happens when I'm not using any code at all. Here's a more useful stack trace. It seems as if your own code is triggering the creation of a...
Hey guys, I'm having a serious problem! Whenever a track is playing in the background and I encounter a NullPointerException somewhere in my...
I can't make a copy of the prefab either; it gives the same error when I try. There is really no way to do anything with the prefab without...
Changing the layout does not stop the errors, I just tried. They always start when I select the prefab, whether the behavior editor is open or not.
I can't really isolate them, I'd have to send hundreds of files... It's part of a pretty large project. Where is the tree stored? Is it stored...