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yeah I had that problem too earlier today lol
That was it, I dont remember having to do that lol, thanks for the help
Dunno if it's in the right forum but I can't find the option to show the preview packages nor ECS on the package list in the latest alpha version...
you mean the little borders dividing the image into squares? If I had to keep the number of dots for each square and add those borders without...
you're displaying a single tile for every dot to make up the image of these save files? why dont you just create an image file and paint it pixel...
indeed, gives a little warning but atleast it's working for now =p thanks arturio
as I said I have tried to use the rigdbodie movement but it's even worse ;/ dunno if it was a change or it's just me doing something very wrong,...
or i'm doing something really wrong or everything changed since 2017~18, i've never ran into a problem like this before i'm trying to make a turn...
well, just changed the line to report.AddMessage(LogType.Error, errorMessageBuilder.ToString(), " "); hope it doesnt break anything lmao
Thanks tertle, but would I lose access to the new function of using native arrays with the mesh render? That's the only reason i've updated... if...
it's a blank project, theres nothing on it yet aside what unity adds by itself that means the default camera and a light object literally just...
I keep getting this Library\PackageCache\com.unity.burst@1.0.4\Editor\BurstAotCompiler.cs(638,32): error CS7036: There is no argument given that...
what I would do would be to set an ID and some bools inside the buffer the buffer would be something like this int StatID float/int value bool...
using the new mathematics lib there are some nativestrings that seems to work with jobs/burst, atleast it didnt give me any errors while I was...
for the last question that's what [DeallocateOnJobCompletion] does ;p unless for some reason you cant use it?
I tought the new versions made a sync point after the job was done, but yeah... if the add need to wait until frame end them hashmap would be the...
this wouldnt be reading from the audio file itself, just a script running with the file xD that indeed is how guitar hero, o2jam and games like...
wasnt there a way to check if the entity already has the component? you could always filter another group of entities with that specific component...
with my limited knowledge, at least for now, that's how I would go with it. It may be slower to search for the right id having to go through every...
cant you drop the monobehaviours and transform them in componentsystems? Componentsystem is designed to run in the mainthread for this kind of...