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You will not see the device in Windows Explorer but you can still use ADB.
Oh, hum. So it does work when using Camera.GetStereoProjectionMatrix(). I'm still confused that both eyes are using the same projection matrix.
Hi, The simplest way to verify there is a problem is that if you print out the values of OVRCameraRig.leftEyeCamera.projectionMatrix and...
Edit > Preferences... > SteamVR > uncheck "Automatically Enable VR".
After investigating an issue I came to the conclusion that having the Unity window opened on the desktop causes spurious GPU spikes above 15ms in...
To clarify my previous message, rendering to a sub window of the viewport does work if we use camera SetTargetBuffers. In this case the...
For me the problem persists. When changing the camera viewport rect, the camera still paints on the entirety of its target RenderTexture instead...
There is another hint in the Camera events usable in CommandBuffers described at Graphics > Graphics Overview > Advanced Rendering Features >...