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I'm wondering if I'm missing something here, and maybe someone can help out with my problem. Hopefully it's something obvious that I'm just...
I'm wondering if I'm missing a setting, but while using the CharacterAbilityNodeSwap feature in the brobro scene, I'm noticing that if I'm facing...
I'm having a hard time with my parallax background using the Cinemachine Camera. It's like the background jitters or stutters, more so with...
Ok. Got it. So then here's the issue I'm having. I was using the weapon aim script and setting the min and max angle on a grenade launching weapon...
Just an update. So I'm noticing that it does it when I have the weapon aim script added to the weapon which poses a problem if you have set a min...
I would also like to be added to the list of people who request that as a feature. Also, while on the subject of the gravity zones, I'm noticing...
I think I might have found an issue with the Health Component. Death Force Y works fine, but Death Force X isn't working.
So I had been working on my game using the Corgi Engine for months, I've got a lot of time invested into it, I didn't import the new updates nor...
@reuno, That would be awesome. I'm also looking forward to the "boss" feature you posted about earlier. Another question, I love that in the last...
I'm curious as to whether this is already an option or not, and if not, does anyone have a tip on how to easily implement it. I've noticed that...
Sorry, some of this is just a little over my head. I'm getting a few errors when I try to implement this. "The type of namespace name '...
I apologize if this has been addressed already, but my playable character is able to swap out weapons and aim them. The sprite for each gun...
Thanks, I'll take a look at it. I'm having a lot of fun working with the engine btw.
Is there a feature that will spawn or drop an item, like health or a coin when you kill an enemy AI? I can see that being a cool gameplay...