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Hey there ! I'm sorry for digging out this old post, but it's the only way I won't be addressed here, or using search keywords like "mario galaxy"...
silly me :) appearently, the problem solved itself, when I set the scale factor, in the import options of my model, to 1 instead of 0.1 hope this...
Hi ! I've been playing around with the procedural examples, eagerly searching for something to read along with the examples. So, after reading...
Hello everyone :) After reading documentation and searching on forums, i'm still a bit confused about this, and uncertain if it's even...
hey there :) I just developed a script that is able to read custom created lightmaps, automatically reads them from assets, and assign them to...
Hey there :) Thanks for the tutorial got me in the right direction too, some time ago. since i found pretty painful the manual lightmap assign...
impressive work, too bad i'm not skilled enough to get it to work on 3.0
Hey there ! loaded in Unity3 on a complete scene, and same problem here, curiously it's rendering just the FX/Glass/Stained BumpDistort shaded...
Morning everybody ! here's the problem : occlusion culling, works great in my scene, and saves me a lot of DC. but, i'm having problems with the...
Ok, now i'll try to explain my effort clearly I'm trying to merge the LOD feature you can see below //@script ExecuteInEditMode var highLod...
okok i managed to do it :) and i'd like to share it, as a minimal repay, since you've all been so kind :) thanks to the great MirrorReflect2...
oh almost forgot to mention this post http://forum.unity3d.com/viewtopic.php?t=2565&postdays=0&postorder=asc&highlight=ripple&start=15 that is...
Hi i've been searching on forums and wiki, for a simple rain ripple implementation. my aim is to properly understand how to dynamically draw a...
this is the result with both static and realtime, i tried to avoid the temporary camera deletion, in the realtime cubemap script, just to debug...
Hello I'm having troubles in making a reflective ground. i've tried realtime and static cubemaps, and in the latter one moved/rotated/scaled...
no clues ? :)
Hello everybody :) I'm trying to write an editor script, that could be a real time saving feature. since the render to texture tends to make...
oh thanks :) now i managed it to work still looking for a tip on making a slider or something like that, to mass edit the selected values good...
I'm trying to modify the wiki script http://www.unifycommunity.com/wiki/index.php?title=MassSetMaterials into this one...
hi ! i'm looking for a tip to create a basic script, that in editing mode allows me to mass edit selected materials main color's alpha thank...