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Holy cripes it worked! Thank you so much mang, I had a feeling the SamplerState was overriding it, but the screwy way Unity handles anisotropic...
Hey, you're the helpful user I mentioned that I was hoping would reply! You seem to know a lot about anisotropic filters, helped me get to where I...
I've been working on a Texture2DArray based shader, but for some reason I am not able to enable anisotropic filtering for it. I've tried setting...
After some ramshackling and extensive time, I have internally documented most methods and properties, as well as put up an online documentation...
Hmm, fair point, though I'm holding out on that for now mostly because I break things with every commit thanks to refactoring as I'm left to my...
The Vector3Int was nice, but I realized later on that it would be better to separate and make some things that used that be explicit but...
Wait, there's a built-in Vector3int? .w. I couldn't find something like that online before I made my own Int3 struct.. Anyways...connected...
Lo and behold, connected textures! [IMG] That aside, I've come across a particular issue with my current refactor where I enforced proper block...
[IMG] [ GitHub ] — [ Discord ] This game engine is an early prototype, expect things to break, if they're not already broken! OSUVE is my take...
Sorry, been busy lately; why don't you use some sort of file upload service? There's ones like Mediafire, or even OneDrive or Google Drive....
I guess there's also knowing what to search for ^_^; But you'll get there someday!
Google is my best friend and it can be your's and anybody else's too ;3 (Basically I looked up relevant info from multiple sources, pieced them...
That line is fine, actually, I'm more suspicious of what the hitFactor function does. Also I don't see anywhere a reference to the colliding...
NLua comes with a pre-made Unity project that implements NLua effectively. If you read the first few lines from the link I gave you earlier you'd...
I don't want to jump the gun but this sounds more like something to ask on a .net/mono forum than on a Unity forum- (Also that is a lot of...
I'm on my phone until late evening, so if you do you'll have to wait ^^;
Have you tried restarting Unity yet?
I know that, what I'm saying is that unless something freaky is happening, it won't let you drag a component to a field because they are...
Doesn't make sense; could you provide more details, please?
In each camera component give them a different display target, then when in game view, change which display to use in the top-left corner in game...