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Editor: Changed the behaviour of an Editor Window to ignore minimum and maximum sizes when being docked. Each window defines how it should adapt...
It's really weird... I can't just change the project platform without opening it. And the black theme phisically annoys my old eyes, especially...
Only my WebGL builds can load WebGL remote addressables. My standalone builds and editor tests (desktop or WebGL, not matters) only can load...
Good day. Scene hierarchy is folded in on 'Play' and not returns on 'Stop'. The lock state of game object resets on 'Play". Link to captured...
Good day. I've found it on OculusQuest, have no idea about all Android devices, my phone is not compatible with LWRP graphics. This is my shader...
You were right. WebRequest tests have the same behavior like Addressable tests. Build, launched from localhost: portNumber gives me the "Unknown...
I've got the update with some fresh tests: [ATTACH] So, looks like only a "Build and Run" builds, that launched from localhost: portNumber have...
Thank You for the responce. 1. Yes, my PC stand alone build works great with remote addressables as from local 127.0.0.1:8887/WebGL as from...
Good day. I'm using 2019.2.1f1 with 1.1.7 There are no problems with remote addressables for local and remote web servers on PC builds. On WebGL...
Update... ok, I can open Project Settings by: EditorApplication.ExecuteMenuItem("Edit/Project Settings..."); ...still can't open Player tab
Hello, how can I open the "new style" of Player settings tab by code? The command: EditorApplication.ExecuteMenuItem("Edit/Project...
The download links to Asset Server (for russian localization) are broken :)
Hurrah, now it works fine. I've canceled all links to images in Package.appxmanifest and only then defined the "Scaled asset" fields.
Ok, I found that all packages from <\AppPackages\> have own date-dependent version numbers. So, I have jumped back to <bin\ARM\Master\> folder...
Thanks for your responce... I manually defined all graphics in solution. Seems I use the wrong builds. I used unity-appx from <bin\ARM\Master\>...
Hi all... I'm a bit annoyed... All icons/tiles are defined, but after building through unity's "Build and Run" my app tile shows me the unity...
Yes, I've tried bt.EnableBehavior() but without success... eeh... maybe I did something wrong, or nothing works because of *grins* some test...
Hello Justin... I've got another issue about your tool :) Before the 1.3.1 update, I used... var bt =...
Thanks. Would be great if you add the ability to set up the color of each node, it would be useful for logic true/false triggers and etc. Oh,...
Oh, Justin, thanks a lot for the grid pattern :) And now we can paste variable names from the clipboard! Hurrah! Hmm... how can I work with...