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Hello, first of all: great tool, it's super helpful, love to use it. Currently I'm trying to investigate why my game consumes all available...
Hi, we have a problem that sometimes the build on Android is a little buggy: When the app is open in the background it correctly opens via...
https://unity3d.com/unity/whats-new/2019.4.21 iOS: Fixed UnityWebRequest sometimes getting stuck on iOS 14.2+ when using ARFoundation. (1299873)
We upgraded and the problem never occured again on our side
We'd also like to do that. Since 3D content is more stable in fixed focus we'd like to switch there after tracking a marker. On Android it works...
seems to be included in 2019.4.21, just waiting till it's available on cloud build, light at the end of the tunnel :)...
here's the issue tracker link for this, you can follow the fix status there:...
False alarm! it was a different issue with his environment.
Did anyone try this with iOS 14.2.1 (exclusive to iPhone 12 and iPhone 12 Pro)? Seems like one of our customers still has the problem //EDIT: not...
Thanks for the information. Is this just a temporary workaround, or is this the solution which will be integrated in a future release of Unity?...
I can confirm, that everything works fine in iOS 14.1 while 14.2 as well as 14.3 are broken
Our app never resets the AR session, still experiencing this
We're also using ARFoundation
same, it's kinda random, sometimes it works, sometimes it takes forever to return with timeout, even though we explicitly set the timeout to 10...
Seems like we're facing the same problem
+1 We'd need to build with XCode 12 as well
Nice Work, thanks for sharing!
Hey keveleigh, Selecting the DefaultXRSDKDefaultConfigurationProfile did indeed solve the lock problem, but things like the HandConstraint for the...
Exactly!
Hi! Yes, you can use the depth API in ARFoundation 4.1 with the new iPadPro to get per pixel depth. See this blog post:...