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Hi All, I was wondering how to start coroutines with Netcode. I'm a little bit confused to how to structure it - whether to start it under the...
ah, it's: using UnityEngine.Rendering.Universal;
I have the same issue atm...
Great! Thanks so much for the information & advice :)
Thanks for the feedback MelvMay. Sorry about the ambiguity. Let me try to be a little bit clearer. I have 2000+ GameObjects with the...
Thanks for the exhaustive response, Kurt-Dekker. I have been utilizing Debug.Log() and usually I do find the issue with just this alone, but I...
Hi all, I've been running into an issue regarding raycasting before colliders have been generated. To elaborate, from script 1 I'm...
oh, that's soooooooooo much better! Thanks so much :)
Hi All, I've run into a frustrating issue. I would like to set tiles at run-time, but Unity continuously lags at a certain amount. (Pausing the...
Hi, I'm using 2021.2.11f1 and I cannot use the profiler due to lack of memory: The system is running out of memory. Please close applications to...
I was having the same issue with OS Big Sur 11.0.1 Unchecking Visual Studio did the job.
How are you moving the character? With a character controller? (Because I don't see any WASD Input code). Also, I think any Input code should go...
Hi all, I currently have it setup that left and right movement are controlled by two different UI gameObjects that have the same script...
So it will depend on the where you place your collider. I think that will be the best way. I wouldn't worry about Lerping because it will look...
Next time you should use the code feature in forum. It's easier to read then ;) It might be a problem with the order of how your code is...
As a disclaimer, I've not come across this issue, but I understand why it's tricky. Just as a side note though, usually there's no one way to go...
Show your code please
You should use animation events. On your imported model there's an animation tab. Go to events and you can select where in the animation you want...
I think the only other way is creating multiple prefabs with those materials already applied. I think changing the materials how you're suggesting...
Not helpful. GetComponent in Update() is bad practice. This is loop is just fine.