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I got it. Yes, I already had an resources folder because all the YT videos I watched and the document on the reference told me I had to use a...
I read the document. I already figured that part out. And loading it as an gameobject. But I got a new problem now. I get a nullreferenceexecption.
@SlyRipper The mesh is already saved as an prefab. As I try to import the mesh as an gameobject I get this error: NullReferenceExeption: Object...
Thank you, makeshiftwings. I changed around the path of the object. It is now linked to the resources folder.
Hello reader! I have a problem with loading meshes at runtime! I'm trying to instantiate an object through a class. Here is my code where I load...
Thank you, I'm working with small values. I repeat this process 5 times. 5 times 3.52, will that be a real problem? So, I looked at my code to see...
Ah, yes. Thank you for your help! I will try to solve my issue with your help soon. But, the reason why I'm sure the positions are EXACTLY that....
Hello there! I'm having issues with my code. I'm trying to convert an vector2 to an array index. I do this through getting the float values of...
Hello there! I modelled a small tree in blender. When I imported the tree into Unity, it is all right when I hand place it. But when I try to...
Thank you for replieng! All of you, I started searching for "finite state machine" first. Because that looks like the first step I should do for...
Hello there! I'd really want to learn the basics of creating AI in unity. I do know how to create the follow player AI. But I don't know how to...
I need my AI to wander around. Get food if they need food. Sleep when they need to sleep. Run away when they are in danger. Stuff like that. I'd...
Hey there, I have a problem with my code. This code executes 1 time. It works 1 time and then it stops working. BasePos moves 1 up everytime I...
Thank you! I'll see if this works out!
Hello there! I want to make an outline around my 2D object. I don't know where and how to start. Please help me! I'm using Unity 5.5 Thank you!