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Hello @raoul I came across another issue. It looks like "I Connector" doesn't take into account the marker's tilting. I checked by a horizontal...
@raoul Thank you for replaying. Also, I have some difficulties to place markers on a terrain. Time to time the markers are placed on random...
Hello, @raoul Thank you for replaying. I used Tilting on bends to compensate for the centrifugal force. Opposite triangle ribs weren't parallel:...
Hello, @raoul. I downloaded the latest version EasyRoads3D Pro v3 Version v3.1.9f4 and installed over demo f2. I have some issues with the road...
Where can I find a document with Unity files line ending clarification? Old *.meta files in my project are stored with CRLF line endings but new...
But if I disable the vcam it still exists for blending, doesn't it?
I rebuilt the project with Cinemachine 2.6.0-preview.2. Unfortunately, the jumps are still there. Maybe I do it in the wrong way? I attached the...
Hello everyone! Related to my previous post https://forum.unity.com/threads/problem-with-blending-when-using-confiner-2d.830340/#post-5516545 I...
@mr-gmg Thank you very much. I checked the performance of your solution. [BurstCompile] iterations: 10000000 Quaternion.eulerAngles => ~670ms...
Hello everyone! I use Euler angles to calculate a boolean value: public static bool GetIsFlipDirection(Rotation rotation) {...
I think you can Create Empty GameObject on the scene, add DOTS->Physics->PhysicsDebugDisplay component and check Convert To Entity option Create...
@Rory_Havok Thank you very much. It works great! That is the final result: using Unity.Entities; using Unity.Jobs; using Unity.Mathematics; using...
Hello everyone! I have a 3d model with PhysicsShape { ShapeType = Sphere, Radius = 0.335, Center = 0.29, } and it works fine until I...
Hello, @gaborkb I'm glad to hear from you. Thank you for the suggestion. If I'm able to get done the rest parts of my game before the release I...
Hello! Do you have any suggestions?
I prepared a sample project. There are two scenes "What I want" and "What it does". The difference is only Confiner 2D (turned on and turned off)....
I use an orthographic main camera and Cinemachine with two virtual cameras. I want to change views smoothly by switching between two virtual...
Thank you for your reply! I also found that it breaks by an assert in the code. I don't think that I should make my game logic more complex while...
I use LimitDOFJoint to approach 2d in DOTS But then there is an annoying behavior: When I destroy an entity that was linked by LimitDOFJoint I get...
@Srokaaa Thank you for sharing. I also use a similar way to destroy children. But I need to disable/deactivate not to destroy. It also requires...