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Yes, that works well. Then it's a matter of performance, especially on low end mobile devices, you have to keep the number of movies and their...
MMT 2.1.2 + Unity 5.2.1p3 also works for me on Windows (in editor) and Android.
I'm using MMT 2.1.2 and just updated Unity to 5.2.1p3 on Mac, my movies are playing fine both in editor and on an iPad Air. Can some people who...
Since my game Alternate Routes made it to the App Store on Thursday, I can give a few stats regarding size. It was built with 4.6.4p1, which...
I built my game with 4.6.1p5 and IL2CPP this afternoon, and played it for quite a while. So far: I ran into the "b/bl/blx ARM branch out of...
Do you know if that's specific to some recent versions of XCode? I'm on 6.0.1, I tried validating a Mono build, and I'm not getting any warning,...
I had the same thought. If you already have some native code in your project, or are familiar with plugin development, you can just add something...
That's awesome! Sorry I didn't get back to you on this with more details, I haven't had the opportunity to test it more. I've mostly been testing...
@huiyu: Do you ever have some null strings in your struct? This looks similar to the crash I reported earlier, which is that null strings don't...
2 quick questions: - to test the 64 bit part of the build, I only need to run it on an iPhone 5S/6/6+, right? Nothing else I need to do? So far...
I ran a 1st quick test of my game last night with IL2CPP. Got lots of warnings (most of them already mentioned in this thread), the estimated app...
OK, thanks. What happens under the hood with the patch version then? Do textures bigger than 1024 get automatically resized to 1024 when a game...
I'm reading this in the release notes for 4.6.1p2: "(611717) - Android: Tegra2 is now limited to 1k textures to avoid driver problems." The bug is...
I'm not using AdMob, and Flower Garden is a 1 scene game.
Hi, I'm getting some crashes on Windows Phone 8, and trying to make sense of them. The main one has a very short call stack: Frame Image...
Hi, I'm seeing the second one too, in Flower Garden, with Unity 4.3.4. Nowhere near as many times as you, but it's there.
Note: I meant OnApplicationPause(false) above (like the app is resuming), and not "true". Bug report submitted, case 588579. It is not currently...
I tried hard, but I am not able to repro this in a simple project. Oh well. What I noticed while testing though, is that OnApplicationPause(true)...
I don't know if this issue was reported or not, but I was testing tombstoning in my game (by forcing it with the checkbox in the Debug settings of...
> Are your PC VM and device connected to the same Wifi network? Yes, my WP8 and Mac were on the same wifi network, and the VM uses the Mac's...