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Hello everyone, I'm proud to announce that Height Lab will be available on Steam on May 1st. Here's the description straight out of Steam. Click...
I assume then the scroll bar would be above the list (scroll bar on right would be above if the list is rotated CCW), which might not be...
Edit: I disable the script that controls all my lights, and now they work. I've updated the numbers below to reflect that. I've had to stay on...
Good news and bad news. The good news is that the performance is good. The bad news is that the lighting in one of my levels stopped working....
I look forward to testing 2022 as well. Meta is taking a million years to approve my game (review began on March 31st and still waiting), so I'll...
My bug regarding performance was flagged as a duplicate today, and they said that it is fixed in: 2023.1.14f1, 2023.2.0b10, 2023.3.0a2 I upgraded...
Game Info Runs on Quest and Quest 2 Antialiasing is set to 2x Bloom is enabled and uses Intensity and Scatter There's 1 directional light, and 4...
We need a rigidbody awareness month :D
Here's another comparison using Unity 2020. At 2x antialiasing, GPU L is at 3, and App T is at 6000. If I bump up the antialiasing to 4x, GPU L...
I honestly didn't even know AutoSyncTransforms even existed until yesterday. I was going to try that out but I think the documentation said that...
Yup yup, that's how I understand it
I will try everything you said later today and let you know how it worked out. Thanks again!
Oh, and just to clarify I understand perfectly, you're saying Transform.position "follows" the Rigidbody.position. So in other words, if I call...
That all makes sense to me! Thanks for the in depth explanation, it helps a LOT. Originally I was doing this: Instantiate pool All objects are...
Strange, I went through some optimization list somewhere and it recommended 2x. 4x definitely looks better, but it really does hurt game performance.
@DevDunk Don't animate the scale of Canvas UIs is the biggest one. I went ahead and just nixed the Canvas UI altogether anywhere during gameplay....
Ha, looks like I missed the 's' on the first one! I think you are right, it's remembering the position of the GameObject before it was disabled...
Hello, I ran into a bit of a problem when I upgraded to Unity 2022. Spawning objects that have a RigidBody attached gitches when I set the...
I finally submitted a bug regarding the performance issue. I was able to narrow it down to something to do with URP rendering and not anything...
I upgraded Unity to 2021.3.28f1, grabbed the latest Authentication service, and now it works. I'm trying this out for the first time so I can...