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I haven't been able to reproduce the problem on a new project either. One of the other posts say that his solution was removing/recreating the...
I changed the thread tag to Bug.
I have a project that was using Unity 2022.2.1 and I upgraded it to 2022.2.4. Now when I open the project, the Unity Editor constantly scrolls...
Thank you so much. It never crossed my mind to do new SerializeObject(this). Thanks for teaching me something.
Ok thank you for the explanation.
I created an editor window with the UI Builder, and I created an ObjectField in the window. The problem I'm having is that if I assign an object...
I think I don't understand what you mean. Could you show me an example? I tried to do what you suggested, but none of the things I tried worked....
I have an "event" class that looks like this [Serializable] public class MyEvent { public Sprite eventParameter; } I created a custom...
I'm using the 2D Universal Render Pipeline, and I'm trying to draw silhouettes when an agent walks behind an tree or something similar. I added...
Thank you, that gives me exactly what I'm looking for.
Good idea, that's what I'll do. I guess I was overcomplicating things using the tilemap.
The problem with this is that each cell in the tilemap can only have one tile, so all of my background trees would be erased when I draw a...
I'm placing trees on a 2D tilemap, so some trees are in front and should obscure the trees behind them (like in the attached image). So each...
I am using 2D sprite sheets for animation in my game. I want to create a script or shader which will apply a glowing outline to sprites. I've...
Is there an accepted best practice (or a couple best practices) regarding whether to leave informational logging code in the game code after the...
The entire sprite sheet is around 10 KB as a PNG. The sprite sheet is 832x1344. So when the sprite is loaded into RAM as a texture, it's using 4...
I'm making a 2D game where each character has a base sprite sheet for its body's animations, and then several other game objects (with associated...
I've got a sprite sheet where all of the sprites are aligned with the bottom of the frame. When I sliced my sprite sheet, I set the pivot's Y to...
I figured it out. I didn't have my texture set as the Base Map of my material.
I'm trying to add a particle system to a project that I upgraded to use the Universal Render Pipeline as shown here. [ATTACH] The problem is...