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Actually, just figured this out. For anybody else looking for the answer, here's how to do it in 2018.3: var chars =...
I'm hoping somebody can help me out with migrating to using the new Prefab system via script. I upgraded my project to Unity 2018.3 with the new...
Yes... the same thing is happening here. It seems as if all GameObjects use one instance of the clips, but that doesn't work when you want to...
Hey guys, thanks for all the comments. Glad you guys are enjoying the game!
Hey Everybody, I just wanted to showcase a game my buddy and I have been working on for a few months now. It's called Crash Derby, and it's a...
I'm needing the same thing. I'm creating a system where decal textures can be mixed and matched and applied to an existing texture. But the...
Ir's not as nice and clean as an override function, but this worked for me. http://forum.unity3d.com/viewtopic.php?p=263031#263031
In case anybody's interested, I found a solution for this. I noticed it posted a few other places in this forum. The best way I can see of how...
I have several joints attached to a rigidbody, but i"m interested in knowing when a few particular joints break. The OnJointBreak function seems...
Well it's happening to me on Windows on a brand new i7 machine with Windows 7. So I don't think the bug is specific to older iPhone OSes. I've...
After a lot of headaches I figured out what this was. Apparently it's a very vague error when dealing with importing a prefab. I was casting...
This has been working all along, and all of a sudden I'm getting an error. I don't see any reason why this wouldn't work or what this error even...
Sure.. it's relatively simple. On the object I have a script that calculates the damage and plays the corresponding clip.. so: AudioSource...
I'm having an odd problem with the audio. Not sure if I'm doing this wrong, or if it's a bug. Here's what's going on... I have one audio...
I figured it out. If anybody's interested: foreach (ContactPoint c in collision.contacts) {...
I think I'm having the same problem and I think that this answer, while true, isn't correct for what we're looking for. Or maybe it was and my...