A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It's not what I'm looking for. I'm trying to trigger the interaction with two fingers pressing the screen simultaneously, not with a double tap.
up
Hi, I'm developing a mobile game and I would like to open a pause menu when the user: - right clicks with the mouse - taps the screen with 2...
Thank youuuuuuuuuuu! Your color matrix is all what I searched for Unity for years!!!
There is a main topic on this section titled "Preview of 2020.1 Features". Great! So it says the main features are: Particle System Improvements...
You saved my game! Thank you Josh! Adding the platform dependent compilation to two scripts that were importing dlls made the build successfull! :)
Thank you for your answer Josh! This is the message I get before the first one: Failed running C:\Program...
It's one year that I am not able to publish any update to my Android app on the Play Store because the Play Store now requires 64bit apps and...
Thank you Laperen, that's a full and useful answer! :) I think I will go for the Collision manager since I just have a single object for my...
Thank you for your answer mbaske. I hope someone else will share the methods they use...
Hi, talking about collision methods (OnCollisionEnter, OnCollisionStay, etc.) I was wondering which way is better to control what happens on...
Hi everyone! I'm glad to show you my new prefab brush system created specifically for 2D games (and not)! [IMG] Prefab Spawner 2D allows you to...
Thank you very much, it works! Just one note: the Send() method is obsolete too, we have to use SendWebRequest() now.
Hi, in Unity version 2018.3 (beta) WWW class is now obsolete and we should use UnityWebRequest instead. With WWW I used to 'return the contents of...
Hi everyone, I'm Ste! It's been a long time since I've been in an online community, except for Facebook pages and groups. So I hope I will enjoy...
Hi unklebooey, I get the same problem when I try to build for WebGL with Unity 5.6 and I don't understand how to solve it. How can I going to...