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I've been trying to get my 2D Image To snap to certain points on the Z. Like if its close to 90, say at 85 degrees, lets snap it to 90, else if we...
Only thing is, using the drag on a text input is rough
I figured it out. I just seen the selectable objects allowed lol.
Another question.. Lets say i have up to 5 UI images i can instantiate in the scene at once. All can be selected, dragged, scaled, and rotated....
I havent tested any of this so dont quote me lol
Quaternion rotateUpDown = Quaternion.Euler(target.transform.rotation.x, 0, 0); var step = angleOffset * Time.deltaTime; target.transform.rotation...
Then you can extend it for the other one looking left and right ect..
*NotTested* using UnityEngine; public class LookAt : MonoBehaviour { Vector3 rotateUpDown = new Vector3(transform.rotation.x, 0, 0);...
StickerPrefab -> The Parent Sticker -> The actual sticker BorderHolder -> The Dotted border. Rotator -> Used to rotate Rescaler -> used to scale...
My UI image keeps flipping when i try and drag to rotate it. public void OnDrag(PointerEventData eventData) { Vector3 mousePos...
Well, its laggy becuase its trying to rotate on all axis instead of just z... So scratch my previous comment. I have to figure out a new approach.
Are you looking for something like this? using UnityEngine; public class LookAt : MonoBehaviour { Transform target; float speed;...
I have a script that i use to drag and rotate an object using a rotate icon. The script rotates just fine, except for the fact that it lags. When...
Only Problem is, No matter where i touch on the screen, the object moves. So now i need to figure out in the Drag Script of yours, how to only...
I went ahead and in the Graphics Color script, i added a game object for on select and on deselect so when the object is selected it will show the...
What if i have an image that i can drag. But that image also contains an image that i want to use to rotate the first image. King of like...
UnityWebRequest uwr = UnityWebRequestAssetBundle.GetAssetBundle("http://www.my-server.com/mybundle")) Is that not what you're referring too...
I know asset bundle is part of webrequest but is .zip?
This is all at runtime. I have all the images stored on the computer as well as online. The App becomes way too big importing 323 images. I...
Yes but i don't want to bring in all images to the app at once. I only want to download them, store in a list, then pull from the list when needed.