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Ah, ok. Got it! Thank you. So I didn't realise that when using CloneTree the actual VisualElements are nested within a container. Overriding the...
Another Topic: Can we override the dataSource set in UIBuilder/UXML via C# when using the UIDocument in other EditorWindows/Inspectors/PlayMode?...
Hi @martinpa_unity thank you for the detailed answer! Ok, I understand. Not all perfect but this is an already used Framework and completely...
Hi Unity Team, thank you for the Runtime binding system. It is a much needed improvement to the way UI Toolkit connects to the data it presents!...
Scene '1' from AssetBundle 'bbfe00efe6b1dec533624b963eec7ca4.bundle' is already registered with another AssetBundle...
This has now been fixed with Unity Hub version 3.5.1 ! Enjoy
I just tested it out and it seems to only work with editors listed via the command /Applications/Unity\ Hub.app/Contents/MacOS/Unity\ Hub --...
Thank you for coming back with this information! I totally overlooked it in the help. (Or it is super new...) This works.
We are also very interested in this. So annoying that Unity Hub can't install Apple Silicon directly via CLI!
In case somebody is looking for the mentioned improvement. It is linked here:...
Ah, cool. Yes Docker will certainly work. Thank you. A mention in the Docs/Manual is a good idea ;) Our server is running macOS (which supports...
Hi Unity Team, I can't find any solution on how to install and update the Accelerator in an CI environment. The old Cache Server was served via...
I like where this is going but I have a question. Wouldn't it be the 'right' thing to also have 'direct scene references' as addressable assets?...