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help someone?
I'm using Play Games for Unity plugin to work with GPGS. https://github.com/playgameservices/play-games-plugin-for-unity But every time I tried...
WTF. Why does a simple process become this complicated? Seriously, I have no idea what Google is thinking.
Same.
Once of my tester reported a crash when he swapped the app to something else and back to my game, the game crashed. Here's the crash message I can...
I just uninstalled the entire version. Thanks anyway
My mobile game uses Mobile/Particles/Additive shader for muzzle flash. When the muzzle flash is far from the camera, it just becomes a weird white...
+1 2021.3.1f1, do the same. Replacing script in debug mode. Saving prefab doesn't change anything.
It's 2024, and there is still no way to remove modules. Really stupid.
unity is really annoying
I just opened abb with APK Anaylzer and saw the manifest, and there is "<uses-permission android:name="com.google.android.gms.permission.AD_ID"...
I wasn't added yet, but I checked the game contains ads in Google Play Console because I planned to add it later(this game is in internal...
I just exported and opened it with Android Studio, and there are two AndroidManifest: - launcher/src/main - unityLibrary/src/main which one is...
Google keeps refusing my app bundle because my app contains Ads but doesn't have "permission.AD_ID" permission: your advertising id declaration...
None of them worked for me. Force refresh with removing cookies doesn't help either. F**king annoying.
Added " <uses-permission android:name="com.google.android.gms.permission.AD_ID" />" in AndroidManifest, but still Google refuses to accept it....
annoying
nah just removed Library once again now it seems solved the problem
Already tried. Used 4.3.0 previously. Always build from xcode returns this error message:...
This is bullshit. Documentation sucks too.