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Data caching is for unityweb files only. It won't affect downloaded images. You'll probably want to leave this setting on actually. To prevent...
There's not much to go on there but the usual suspects for this are: - a steadily growing number of gameobjects that run code in the update(). -...
@Zyrathius answered this in another thread: You can still run it locally in Firefox but you now have to change a setting manually first. Type...
If it works in firefox locally, then the issue is with your LMS. There's not enough info here to know for sure but if I had to guess I'd say you...
There is no way to prevent browser data from being deleted by the user from their own machines and browser vendors tend to make it easy to delete...
This is a new "feature" in most browsers now. In order to avoid annoying users with audio that starts playing on its own somewhere on the page,...
You can fix this issue by adjusting the "Field of View" property of the camera.
I would assume there is a way to do this since the memory is shared between the wasm application and javascript. Although it would be impractical...
I do not recommend the "security by obscurity" model. It is little more than a speed bump. Here is a hacker's step by step guide on how to do...
The performance hit is negligible. Also, I believe it's only even an issue at all in Firefox which does not support javascript exception handling...
Based on what you have said, I don't think you are doing anything wrong. This article from 2017 shows that wasm can be generated to load very...
If you are using a touch screen device, Unity's webGL is not officially supported yet and your issue could be related to this:...
It takes a lot of time and effort to get the word out about your game (unless you want to pay a streamer or advertisers). Usually, serious game...
When you build your WebGL project, it is no longer C# code. It is actually converted through several transpilers into a subset of javascript...
Are you getting the same result if you run it on other browsers/platforms? If yes, then there could be something about your code optimization...
Someone has submitted this as a bug report recently. You can vote for it here:...