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Thanks, I was able to achieve this with Reflection. Your SerializedPropertyHelper.cs script helped a lot. I hobbled together this piece of code...
Ah, sorry I think I might have been unclear by "script field". Your solution is for assigning a script, correct? What I'm interested in is...
Problem: I want to store a script field (in particular numeric values (floats) and bools) in a similar way one would store a path for setting a...
Ah that may be the problem. We are targeting Windows Standalone. I'll have to look into whether targeting Windows Store is a possibility for us...
I tried disconnecting my keyboard (and mouse) and it didn't work on a build on the Surface Pro 2. As well we tried it on a Samsung tablet and it...
Hello, Working on a Surface Pro 2, if the user is in fullscreen and clicks an InputField UI component, nothing will happen. Since they're in full...
I jumped straight to 16 padding, and it still comes up (although rarely). I'll try other paddings in the morning. I really appreciate your...
At first when I tried this I thought "OMG this is working! I could've sworn I had tried this before"! But it still occasionally shows up... I...
The tilemap is pretty big. It's scaled to a bit above 5.77 so I can get it pixel perfect for the camera at a distance of -10. The dimensions are...
Alright, I'm using a perspective camera and I am trying to use a tile map, but every now and then a glimmer of the background will shine through...
So I tried switching from orthographic to perspective, and I'm having a bit of trouble with "shimmering" (aliasing I think it's called). In...
Oh you know what, I was trying to create another tilemap, and this works. I think what happened was I lost the TileMap Editor object... Good thing...
Sorry for being a pain about this, but when I click the TileMap Render Data object in my hierarchy, I do not see an edit button in the inspector...
No, I actually meant in the scene editor. To me it looks like it's baked layers and chunks and I have no idea how to edit them. Is there more of a...
Hey, is there a way to edit a tilemap after it's been "committed"? Can I move tiles around/delete/add them? Or do I have to recreate the entire...