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I would need to completely rewrite it first, because it was put together as I needed it, rather than intelligently. In particular, I would like...
Not being well-acquainted with common processes (and being a programmer, but not any sort of artist), I tried using a lot of 3d editing tools, and...
After much consideration, I built a new Voxel Engine, which I call "HoneyVox". It uses honeycombs to define the shape, position, and adjacency of...
After some rather rapid development (breaking apart the old editor and re-assembling it with a new design), I was able to use its super-abstracted...
I have settled on a design for the editor. Geometry will be fully abstracted, so if you don't like cubes, you'll be able to configure it to work...
I think I will go ahead with the plan to make it useful within a standard Unity project. I will probably make it far more flexible than the video...
As part of my development process, I ended up creating a general-purpose voxel-based 3d layout tool with a WYSIWYG interface that allows for...
I am developing a 3d block-pushing puzzle game which, for the time being, is called "Orthot II". The goal in the game is to travel through...