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Yeah, exactly. I meant "lerp" as in the function, not the interpolation value. Your code doesn't seems to work, when trying to interpolate 50%...
Really?, how did you check? Because looking at your code you're gonna have the problem that you move diagonally faster than just horizontally or...
How are you moving the object? BTW, what is this for? I don't see why you would need this information (frame speed)
I'm not sure what you mean, please excuse me if i'm not making sense myself, english isn't my first language. I don't need to clamp the value, i...
what component are you tying to change?, some can't be disabled\enabled. what was the code you got errors on and what errors did you get?
Let's first figure out if he's actually moving faster or it just seems that way, can you view the player speed at run time? What's the game and...
Hey all, I'm working on a colorblind feature where you can pick a positive and negative color(default green and red) The colors are in picked in...
How are you using the code, where is this loop called from? Like @spiney199 said, this code should work just fine.
This is what I ended up with for now, works pretty nice from the minor testing I've done, now to find all the actual sounds I need. using...
Right, awesome idea. You guys are the best ;)
I was planning on doing something like this, maybe using SO's are a better way to handle this.. you're probably right. public class SoundData {...
No no, it should queue up for the next time the sound plays, not change the one playing
Thanks, good to know about the timeSamples thing, cool use of the PlayScheduled, didn't think of that. But if a sound wants to play and...
Hey all, I'm trying to find some information about managing audio in "high octane" situations like in an arcade shmup or bullet hell and I can't...
https://docs.unity3d.com/ScriptReference/Application-dataPath.html
I find the graphics and UI design the hardest too. If you really get stuck on something you can't or don't wanna do yourself you always have to...
Hey, I've tried doing so and I can't assign the renderer feature as an independent object, it's just a value inside the ForwardRendererData class....
Hey guys, back at it after some time off, just updated to 2020.3.26 to start a new project. trying to import the UnityUIExtentions package-thingy...
Where to start highly depends on what you actually wanna do in a game engine. If you just wanna be a "one man show" for small hobby projects I...
I do 3D on the 7700K integrated graphics and it works just fine with the build in render pipeline.