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Is there a particular reason why the packages require Unity 2023? Our app is using 2021 LTS right now and will soon be updating to 2022, so it'll...
I've sent you the file via private message.
I'm also hitting this in a project that has been upgraded over the years (started on 2019.4, gone through 2020, 2021 and now on 2022 LTS). At...
For whoever is passing by, maybe this package might be a viable workaround, but didn't check for myself yet:...
Thank you for posting the response here. I guess mentioning the functionality in the release notes as existing for player builds was a mistake then.
Nope, only works in editor for some reason (Unity 2021.3.19). Neither setting the environment variable in a shell before starting a player build,...
Awesome, thanks! Do you know by chance when the fix will land in 2021 LTS? We're trying to estimate whether to go forward with the upgrade or to...
I have the following code: using System.IO; using UnityEngine; #if ENABLE_WINMD_SUPPORT using Windows.Storage; #endif public class Test :...
Somewhere around the Unity 5 release IIRC, though it's been a while. The release notes should still be there for all old versions, you can check...
UniTask would be ideal, but I guess that's not an option. :/ In .NET there's Task and ValueTask, so having a similar name would be good imo (just...
It means some code in your project references the Windows MR package, which does not exist in 2021 LTS (only up to 2020). If it's your code, you...
Kinda looks like it, there hasn't been a release in like a year. There are some WIP branches from 2 months ago with animation fixes, not sure if...
Apparently this is also a known issue with HoloLens:...
Your first error is this: https://www.hresult.info/FACILITY_DXGI/0x887A0005 which is DXGI device loss. The ones following after are here:...
So the respose I got on my bug report is that it's been fixed in 2021.2. Is it possible to backport this to 2020 LTS? We are not yet ready to...
I'm not sure if the HoloLens support is at fault here, but those files are gone in newer USD package versions. However, due to it being a fork...
It's from the USD package as far as I can see. Not quite sure what it does though, haven't encountered it before. I know that USD has a post-build...
I have deleted some stuff from link.xml and the results are: 1:22 from Unity (with fully cached shaders), without script debugging Total...
Just tried ExecutableOnly build, but it fails with: Exception: Unity.IL2CPP.Building.BuilderFailedException: schemaClass.cpp...
I've already excluded my project directory from defender, so it should not slow down the process. I just ran a build into a fresh directory,...