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Excellent. Thanks joejo!
Hello! I am going to be starting a Daydream project soon, and I was wondering if there is a version of Unity that works best with the Daydream,...
Hey Duncan! You're exactly right. I just resubmitted so hopefully it should be good. edit: For future reference, the asset above works!
Hi everyone. I'm in the process of getting my app approved for the daydream store, and a sticking point I've reached is that I am having trouble...
I seem to be getting this bug where (as the title states), sometimes when I build the apk and run it the screen will be overly bright and any head...
It sounds like maybe the raycast is getting "caught" on the collider. Have you tried ignoring the collider?...
Thanks for your reply Claytonious! For the above screenshots, I did let the lightmaps finish baking, but yeah for other scenes, it looked like it...
Hi everyone! I have a few questions regarding these screen shots: 1. Why would set pass calls go up after setting the scene to static? Only...
So weird. I reimported the Gvr sdk. It started working again. I modified some other scenes I'm working on. Came back to the scene with the...
void Update () { RaycastHit hit; if (GvrController.ClickButton) { GvrLaserPointerImpl laserPointerImpl =...
just bought the procore bundle, and im getting this error: error CS0117: `Tools' does not contain a definition for `hidden' It's happening...
@joejo Do you know what the performance implications are for changing the depth buffer? Also, to OP, I've been having a similar issue and...
Thanks wojwen! This helped reduce some of the depth precision problems i was experiencing.
Hi everyone. I was wondering what are the ideal metrics for framerate? Is it a nono for the frames to ever drop below 60fps? Are there limits...
Has anyone got VRTK to work with daydream? Any thing you had to differently from the instructions on the VRTK website? I keep running into...
Very cool! I've been trying to think of other ways to have the user switch weapons. Currently my AppButton is a teleporter so that's not gonna...
Hi! Has anyone had issues with swiping and clicking the button getting crossed up in their game? I'd like to implement a system like this (both...
That works perfect! I'll definitely be saving that code snippet for the future. Thank you!
Hi! I have a gameObject that is an audio source that emits three different sounds. I tried adding 3 different Gvr Audio Source components and...
That was it! Thank you very much! So this essentially makes it where the bullet is instantiated in the root right? edit: spelling