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Hello, asset doesn't seems to be working with Unity 2018.3.8f1 I open demo scene, click "Download and import" and there's nothing showing up. It...
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That did it ! Thank you.
I got errors with new version : Assets/UltimateReplay/Scripts/Core/StatePreparation/AnimatorPreparer.cs(15,31): error CS0117:...
I tried what you said but there's no animation playing, and at the end of the replay, my character will walk to the previous point instead of the...
Hello ! I just bought your replay system and it's working perfectly for me ! That's some really nice work there. I saw in your documentation...
The thing is, not every ScriptableObject will have Spawnable behaviour, so I don't want to have a field "SpawnBehaviour". I get it now that Unity...
I have a Base Object abstract class : using UnityEngine; public abstract class BaseObject : ScriptableObject { public int hauteur = 1;...
Hello ! I am in the same situation as mahdii, but I don't want to "ignore" different field when I don't need it, as this is orthogonal to every...
Man your plugin is really the best out there, I got it to work by tweaking my ffmpeg command. If anyone is wondering, I had to change pixel format...
@AndrewRH Windows version is 1703 (OS 150633726). MPD and HLS are live stream indeed. MPD is working fine when it's not livestreaming, HLS won't...
Hello Andrew, I'm trying to get AVPro Video to play 360 mpd file, but I only get black screen. Here's a screen capture of my setup : [ATTACH]...
Hello @AndrewRH , wonderful work as always from you and your team. I couldn't understand from your changelog if we could actually stream...
Hello, I would be happy to have access to this Beta. I bought Windows edition, not sure about Android, but I would be happy to pay for Android too...
Hello, I'm using your plugin for 2 month now and I have to say it's wonderful, it never stop to amaze me. But now that ambisonic and spatialized...
Got it working with your help ! Really nice job here, thank you.
Could you explain a little more what you are trying to achieve ? I don't understand where I should use StepForward() and Pause() ? Maybe you know...
I'm using Unity Video Player on a sphere. Do you think Unity themself wouldn't use their own TimeScale ? Is there anyway to add it ?
Hello, I'm using your amazing plugin to record inside a sphere where I'm displaying a 360 video. When I render using your plugin, video is always...