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Hi, I found a problem when using new unity UI: When I use Canvas Scaler component on Canvas (Screen - Space Camera) and set Scale with Screen...
"According to the lastest unity doc: http://docs.unity3d.com/ScriptReference/BuildPipeline.BuildAssetBundleExplicitAssetNames.html...
Since my game use some classes which only existed in dotNet3.5 (or 4.0) but unity doest not support it, so I wrote some compatibility...
I have written some code which used some donet4.0 feature (eg: covariance) with vs2012. These code can't be compiled successfully in unity 4.x....
I will destroy all those helpers when the game actual start. Thanks.
"load the Editor_Scene at runtime" is good, I am creating my game in this way. But Editor_Scene maybe have some dirty infomation which is not...
He said: Static variables remember their values across scenes. But my idea is: Get gameObject(not variables) from another scene. For instance: We...
We could read static game object from another scene? Unity has some interfaces like this:...
For instance: I have 2 scene: "Editor_Scene" and "Runtime_Scene". I desgin game level in the Editor_Scene (eg: place unit, heroes, trees,...
Very thanks, it's useful!
Hello, I'm developping a game which using Space-Partition to query units in range. My method like following: Boolean GetUnitsInRange(out...
Thanks, but have something disappointed...:(
Hi, guys, I want to list objects in unity. I use FindObjectsOfTypes and FindObjectsOfTypeIncludingAssets and It works well now. But my...
Very thanks. Your conclusion saves me a lot of time. I wanted to compare fix point and float point before like: float point: maybe...
You are right, Struct should be as small as possbile. If a struct is very large, It maybe have some redundancy or should use class instead of...
@Tautvydas Zilys @Sharp Development Thank you very much for this benchmark test. This my result. I removed branch statement in RefValBenchmark....
I am very happy to hear this good news, and your RTS game use Unity's C# float and Mathf?
e If I use float point directly, I will use all trigonometric by Mathf in unity. But no one can ensure these trigonometric is deterministic,...
That is why I want to wrapper/aliases fixed point type. It could switch float point or fixed point to implement this wrapper.
I do not use float since it is not deterministic .... I use fixed point (Int)instead of float to avoid some butterfly which caused by undeterministic.