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Object pooling is a tried and true method to implement something along these lines in a way that is performant. Based on your code I suspect...
My MonoDevelop experience is pretty limited...but I'll do my best to answer your questions. 1) The shortcuts are editable by going to the...
A MonoBehaviors update function will only ever be called if the GameObject it is attached to is active. You disable your game object on Start(),...
Hello, I'm new to editor scripting and I was looking for some assistance. I've got an editor script that references a monobehaviour. That...
Hello, I'm in the process of trying to re-write one of our more complicated custom inspectors and replacing it with Odin. After an initial...
I believe that will work just fine. Thanks Again.
Thank you for the reply , I'll have to dig into unity's documentation and google.com to see if it's possible to inject information into the area...
Excluding the directory will prevent all of the streaming assets from showing up as false positives in Asset Hunter 2 , but it won't allow me to...
I have 2 questions for KristianHJ. 1) I can't seem to figure out how to exclude a directory from being looked at. Nothing I select seems to...