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I have been using Aquas with both Voxeland and MapMagic for some time, I don't recall having any issues doing integration but it was quite a while...
I implemented something very similar, I added categories to loot containers so when the random item generator runs it ignores anything not of that...
I asked @Wright the very same question, I wanted to convert the Island demo to Voxeland, unfortunately his response was that it was not possible....
I assume you mean the LocalNavMeshBuilder and NavMeshSourceTag approach? I too use MapMagic and Voxeland and I initially used them and found them...
My current approach is to release as Early Access with off the shelf models and animations in the hope I can get enough interest to hire an artist...
I understand people look for different things, some people do judge mostly on looks but others do take a deeper look at the gameplay. For me I...
As I am a coder and not an artist I will be using models and animations from US at least until I can hire an artist. Unfortunately a lot of...
If you are getting player impact when you shoot it may be related to the collider/hitbox on the player being hit. You need to put some code in to...
The problem is where does it end, there are lots of AI assets out there, way too many for Winterbyte to integrate when he hasn't even finished...
And what happens if Winterbyte decides to refactor the code again for 0.3? I and other's have heavily modified 0.1 and as such I cannot just take...
Agreed, Winterbyte should focus on developing his product not on third party integration. If a developer wants to develop a game using assets the...
Yes we do, just because we are starting off as one person development doesn't mean we don't need to deliver in a timely fashion. I'm not waiting...
It's been a while but if you can't wait and I remember correctly the problem is due to the size of the collider on the door as the hit was not...
Not sure if you already resolved this but there was a bug in Unity UI that screwed up scrolled windows, I think it got fixed in 5.6.1 but cannot...
Same here, over 25 years of software development experience but rubbish at art! I have used blender a bit and can honestly say I swear more at...
I know what you mean, that whole slot/item/container relationship can be messy, it did take quite a while to get to the bottom of all the...
I thought the inventory system was ok in 0.1, the only issue I really had was when I was implementing skills I wanted to decrease things like burn...
I kind of agree (except for the more asset flippers the better comment ;)). As long as people enjoy what they get and is good value for money to...
Completely agree, at least start with the Unity built-in and then consider other asset integrations if requested as you do with other integration...
This is why we need the updated documentation. I had the same issue of trying to figure out what parts of MM from the tutorials were still...