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Good news for you. A new workaround is to install the new iOS 13.4 public beta 3 to your test device. I already tried it with unity and it works...
Yes you can do that, but if you are using the new URP Rendering than 2019.2 is no solution :-(.
Ah okay this is weird. I only know this problem using iOS 13.3.1. There is a problem to run an app with a personal developer account, because...
Hi, are you using a personal Apple developer Account and your iOS 13.3.1?
Hello, it seems that you won't be able to run and test any unity app on your iOS device with iOS 13.3.1, using a personal apple account....
I also found this: https://github.com/flutter/flutter/issues/49504. It seems that iOS 13.3.1 is the problem..
I have the same problem, but I have no problem to run the app on my iPhone. I only get this error if I want to run it on my iPad O.o. Is there is...
Hello everybody, at the moment i try to connect my iPhone XS to my Mac (or even windows with itunes) to preview my ARCore App. So i followed this...
Yes I recognized this.... okay thanks, then I will compute my calculations inside the deferred shader and not in the light shader. Thank you very...
Hi, well okay this might be not such a good example but it is the "easiest" case for my studies. What you can see here are curvature vectors...
Hello bgolus, thanks for your answer. Yes I already tried this, but it doesn't work. I'm also quite sure that the change of the uv oder uv2 on...
Hello everyone, i have a quite basic question. I need a 3D Direction as an Vector in 2D in my Camera Space to I can compute an angle between...
Hello bgolus again :-D. Thanks for your support. To your question: Yes I'm passing these coordinates in my vertex programm: Inside my Deferred...
Hello everyone, for my project there is a last question (i hope so). At the moment I have a quite simple sphere and for each vertex i also have a...
Thank you very much =D. This helped me a lot. !
Hello everyone, I was able to make a simple and easy Deferred Shader for my object and an easy deferred Light shader, instead of the build in...
Hello, ah okay I didn't see that internal shader. Okay this makes sense. Thank you very much! Now I understand a tutorial that i found...
Hello everyone, I'm quite new to Unity Shaders and want to find out how a simple deferred shader works in unity. I found some tutorials online...
Hi everyone. I have a little question about profiling. As long I'm make some Profiler inside void Start() everything is fine like: void Start()...