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Also having this issue. Anyone figured out how to set target texture and have our camera render both eyes to this texture?
Thanks Ben.
Did you ever figure this out? I ended up creating a new 3Dtexture reference and just using c# and renaming to loop and pass through my textures to...
Is it possible to add Volume Grass to a mesh at runtime? I have a material picker and would like to add your shader and add some materials to the...
Hello There. I have implemented this in a vr prototype, and it works gloriously, the player has a virtual digital camera that also shows the...
I'm running on a 1080 so RTX not required.
That ao looks fantastic. I have a compiled easy to integrate Nvidia AI denoiser for you
[ATTACH] Let us at it!! I am tired of pathtracing.
This looks incredible. How did I miss this launch. Added to wishlist. Will integrate as soon as budget allows. Great job!
This is great, thank you saved me having to run through my textures. Also having issue with modal message blocking unity, but still a time saver.
Also useful for others is to access UNITY.cginc and get linear version of the depth. #include "UnityCG.cginc" Result[uv.xy] =...