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Thanks!
I'm currently working on a turn base rpg, i'm having a hard time figuring out how to proceed with the targeting system for when the player wants...
Hello, currently I have a very simple movement script for a basic block game i'm working on. Right now i'm using transform.translate to move...
Nevermind I found the answer, rather than using rb.AddForce(transform.forward); I used rb.AddForce(other.transform.forward); which other is...
Hello! Currently I'm working on a boulder puzzle, where if a player uses an elemental projectile that matches the element of the boulder, than I...
Try OnTriggerEnter instead of OnCollision maybe?
Thank you guys for the info! This really helped me understand them better!
So after reading this about them https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic.hashset-1?view=netframework-4.8 and other...
that seems to be the case, the transform changed after toggling the controller off. I guess when the load button is pressed ill have to disable...
that's what i'm thinking, the character controller script may be overriding the changes maybe?
As the title says, after hitting the load button, the player won't go back to the transform variables i have set. Yet all my other variables...
Thanks for the reply! Ill try your solution out at some point!
I have been researching saving systems and decided to start making mine using a binary formatter. For my purposes everything works great, however...
private Animator anim; you will want to change your variable to animator rather than animation. Then when you try to access the animator with...
So what i did is set armorSlot.id to being -1 at the start of the game and it ended up working. This is a good work around for now till i can come...
Ill try it out and get back to you, thanks!
I know the id or number cant be null, the issue is, at the start i add a few items, when i go to equip the very first item, it removes the item i...
public void ChangeArmor(Item armor) { if(armorSlot == null) { armorSlot = armor;...
I'm currently working on an Rpg and have most of my gameplay worked out, however i'm a little stuck on how to go about creating my equipment...
Thanks for the response! Yeah, what would you do to get all of the names but still display them when they need to be? I know i could use a list to...