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public SurfaceData GetSurfaceData(Collider collider, Vector3 position, int triangleIndex) { Texture texture = null;...
Yes, it works for instances, BUT, it requires one server instance to be open for EVERY instance running. If, like S.U.N. or other games of the...
hmm, true that. I have been trying to think of a way of doing it without loading the server up too much. I like the zones so far, works well for...
Random thought: In reference to the 'instance dungeon' issue, could we mybe host the instance itself on the originators system, and the other...
Well said, jessejarvis. I bought this on the strength of the 0.1 release. It's still one of the best assets in the store. Hearing what was coming...
But in the meantime, he's put Pirelli's on it, retuned the ECU, repaired the suspension and added BRAKES. Thought you might like them too. I'm...
Nice! ... now to retexture it to a pleasing blue grid :) Kidding, of course. Gonna make for some sweet screenies for the asset store eh?
Ironically, if he had not released his roadmap for development, all the doubters would be busy singing his praises for 1.5.....Shoulda stayed hush...
Use a 'Prefab Brush' script. There are several available for free in the Asset store. They allow you to have different prefabs, scales, rotations...
..and I quote 'Zones are still experimental'. We are still testing zones and finding all the bugs. You have found one...so figure out how to fix...
I think that, in the end, you need to just start using a certain iteration and stick with it. You can optionally update only the components that...
It shows you what files it is going to upgrade before you commit to it. Backup any conflicting files, and just insert the differing code after the...
It'll be out when it is FINISHED. Whinging about it won't make it happen any faster. He's ONE guy...with a life away from the keyboard too. As a...
ok, a couple of issues I had with the Network Zones addon. a) I kept getting an error about a duplicated Event system on returning to world1. Only...
I have used it succesfully with 0.13. Just attached the mineable script to the prefab, and added it to the Prefab brush. You might have to fiddle...
Mike, use a 'PrefabBrush'. There's a few available on the Asset store. You can specify which prefabs (with scripts attached) to use, scale,...
Nice work Fhizban. Please send me the password for the nuCore :) Reg'd user here.
Dunno what you mean.... ;) [ATTACH]
I was thinking, couldn't we just use a system like the aggro area 'collider' but larger? Upon entering the zone 'collider', it could update a...
Yawn. Whingers. It'll be ready when it's ready.