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Also having the issue with positionOS here after upgrading from URP 13.1.8 to URP 14.0.8 (Unity 2022.1 to 2022.3). Can't figure it out, have tried...
Just ran into this and can't access the bug report. Is there a fix to this?
@CMarastoni Would it be possible to get a .66 release that fixes this?
Still a thing in Unity 2022.1
I found some duplicates of this issue: https://forum.unity.com/threads/how-to-get-access-to-renderer-features-at-runtime.1193572/ (same...
I want to have a toggle in our game's menu to enable/disable SSAO. In the editor, I can simply reference the ForwardRenderer scriptable object,...
Apparently, this is a known issue that Unity won't fix. Darn......
Hi, I'm experiencing an issue where input in the background is not ignored if the game launches in the background. Rewired version 1.1.29.4...
Hi, Have you made any progress with this? We're also struggling to get Lux Water to work on the Switch. As you noted above, turning ZWrite Off...
In our game we were in very similiar state. We resolved it by basicaly having only one scene in the actual build settings and in that scene is few...
Chiming in here, it would be good to also have it so that selecting an asset from the analyze window would display it in inspector, right now...
Update to this, i managed tp narrow this down to one the built in shaders we use (Standard specular to be specific). I updated all the materials...
Running on 1.6
Hey, after switching to addressables we are running in to a problem with built in shaders on the device we are running it on. The built in shader...
I am running on 2019.2.17f1, using latest packages, running on windows 10
Hey, I have noticed that on our project the memory usage is high for some reason on some of the shaders if the play mode is set on built. I have...
Tried it, doesn't work. The OC data is kept from the scene that was loaded first.
This problem still persists in 2018.3. We have an "Essentials" scene always loaded, which has a GameManager etc. This scene then loads the actual...