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The Unity documentation isn't helpful in this regard, it just tells how to use LogCat to see console logs live, but I can't do that, because my...
ARFoundation doesn't implement features like plane detection itself, it calls the native features of the device being used. Think of ARFoundation...
Unity documentation says this: https://docs.unity3d.com/Manual/script-Serialization.html Simple field types that can be serialized Custom...
I just implemented this as a hack. I turn on all the light estimation features and use the front camera with a throwaway face effect to get the...
Unfortunately, this is an ARKit limitation. To estimate light direction, you need a light probe. The front camera uses your face as a makeshift...
Edit: I searched this thread, and apparently the package manager doesn't update the folder paths even after removing the package and reinstalling...
So I just installed Mars for the first time. Unity 2020.2.1f1, Mars 1.2.0, ARFoundation, ARCore, ARKit 4.1.1, XR Plugin Management 4.0.0-pre.3...
I see this in the release notes: macOS: Added support for native Apple silicon and macOS Universal 2 builds. Is that just in builds / the Unity...
In landscape, the safe area on iOS devices should allow space for the notch on one side and the swipe zone on the bottom. But Screen.safeArea is...
[ATTACH] This is the tab you need to change - that's the settings for PC/Standalone. You need Oculus to be checked in that menu, and even though...
For me, the most common problem when it works in the Editor but not in Builds, is when functions need to be run in the correct order. Like, if one...
Reimport All is safe, that literally just reimports every asset and then rebuilds all your source code, as if you just added them all to the...
My suggestion: try it without the Coroutine like, just call SceneManager.LoadScene(sceneToLoad); from a normal function and see if that fixes the...
What you need to do is use Oculus Link, which treats the Quest like a PC VR headset. This requires Windows. So install the Oculus software on your...
Correct me if I'm wrong, but it sounds like your model in the scene doesn't have any visible children that you can drag onto scripts, correct? It...
Pretty sure you can do half of that - one of the ARCore settings in Unity is ARCore Required, that tells the Google Play Store to not list it to...
In the SteamVR menu (in Windows, not in VR), go to Settings->Render Resolution. In "Custom" you can see the Resolution per Eye, which is what...
Right now it would work, because only the LIDAR supports creating depth images in ARKit (or mesh reconstruction for that matter). But that's not...
Figured it out, "My Assets" shows any assets you have purchased - but even though you can Import from there, to Remove them you have to go to "In...
From the documention: > If the package scope is set to Built-in packages, select either In Project or All packages from the package scope...