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Seems like a bug in Unity. Downgrading from version 2018.2.13f1 to 2018.2.12f1 fixed the problem.
Bumping because the problem is still there.
I've ran into a strange problem. I'm making a 2d game where I want to do a spherecast and apply a force to all objects hit. The problem I'm...
Mazement is now out worldwide! Get it on appstore: https://itunes.apple.com/fi/app/mazement/id605676549?mt=8
Yup, that's what we were going for. Simple design and good overall quality.
We have just released a new gameplay trailer. I also edited the first post to reflect the current status of development because I didn't want...
Sorry to bump an old thread, but I'm currently looking for something similar that would work on mobile devices. Preferably just a shader similar...
mgear, Thanks for your feedback. That is a known issue and it will be fixed before release. davidalain, There is a download link at...
Mazement is a Unity powered 3D action puzzle game by Wronghut, a rather new Finnish game company. [media] The game features: *Compelling story...
Fixed the problem myself. Apparently it's better to use a configurable joint to constrain movement and rotation than the rigidbody's own constraints.
I'm having trouble with an object that has a rigidbody attached and its position is constrained. The rigidbody is attached to an empty game object...
I am having trouble with animations making a big hit on performance in my game. What sort of things should I take into account when using...
Okay, so the drop in performance I'm seeing is because I have mobile bumped diffuse shaders which fall back to vertexlit in 1.x but work like they...
Thanks for the reply. My lights are set to auto, I'll try setting them to not improtant. How big of an impact should using OpenGL ES 2.0 usually...
I'm having trouble with lightmaps. My game levels are made up of several small tile models which are aligned to each other using vertex snapping....
Ah, found this thread: http://forum.unity3d.com/threads/9030-Unlimited-SkyBoxes-from-Cinema4D?highlight=skybox+cinema4d Nevermind then.
I'm looking for a way to create a nice skybox from a Cinema4D scene. I have tried creating a cube with a reflective material and then baking the...
I've been wondering, is there any limit to how many scenes a game can have? Hundreds? Thousands?
You never set blinkTime back to 3, so it's still < 0 when it's hit again.
I need to find which material is used at a point hit by a raycast on a model with multiple materials. Is there any way to do this?